Since 2024, Griffaud has developed a sculptural practice rooted in 3D printing. Volumes are designed digitally, printed, assembled, and painted by hand, in a back-and-forth between screen and surface that deliberately blurs the boundaries between two and three dimensions, digital and physical.
Most of these sculptures originate in his paintings. Motifs and forms migrate from canvas into modeled geometry, then return to the world as tangible objects, repainted, reworked, made physical. The image becomes a volume; the volume becomes an image again.
From this process emerge lamps, dioramas, and scenographies: objects that carry the logic of his painted worlds into space.
Most of these sculptures originate in his paintings. Motifs and forms migrate from canvas into modeled geometry, then return to the world as tangible objects, repainted, reworked, made physical. The image becomes a volume; the volume becomes an image again.
From this process emerge lamps, dioramas, and scenographies: objects that carry the logic of his painted worlds into space.